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Makerverse

Immersive gamified learning platform with offline hand-made creation

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Ambiguous positioning, lack of unified planning, fragmented courses and lack of local teaching materials lead to slow development of STEM education.

The team provides an immersive gamified learning platform, Makerverse, for students to learn STEM with joy, empowering students to be independent “Maker” in problem-solving.

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As the core committee members of EdUHK-Edmunity, our team members have implementation experience on STEM education through an experiential, inquiry-based and gamified learning approach.

民政及青年事務局
Home and Youth Affairs Bureau
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