top of page


Immersive gamified learning platform with offline hand-made creation

Makerverse logo for EASE website.png

Ambiguous positioning, lack of unified planning, fragmented courses and lack of local teaching materials lead to slow development of STEM education.

The team provides an immersive gamified learning platform, Makerverse, for students to learn STEM with joy, empowering students to be independent “Maker” in problem-solving.

Makerverse pic.jpg

As the core committee members of EdUHK-Edmunity, our team members have implementation experience on STEM education through an experiential, inquiry-based and gamified learning approach.

Home and Youth Affairs Bureau
YDC logo_pantone+CMYK.png
bottom of page